Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics

Authors

  • Lila Zalika Industrial Engineering and Management, Chengqing Rd No. 840, Niaosong District, Kaohsiung City 83347, Taiwan

DOI:

https://doi.org/10.58797/cser.030205

Keywords:

case-based learning (CBL), e-learning game, fluid mechanics, game-based learning (GBL)

Abstract

This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.

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Published

2025-05-08

How to Cite

Zalika, L. (2025). Developing and Evaluating ’Fluid Mission’: A Case-Based E-Learning Game for Teaching High School Fluid Mechanics. Current STEAM and Education Research, 3(2), 101-116. https://doi.org/10.58797/cser.030205

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