Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics
DOI:
https://doi.org/10.58797/cser.030205Keywords:
case-based learning (CBL), e-learning game, fluid mechanics, game-based learning (GBL)Abstract
This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.
References
Afonso, M., Lopes, R., Andrade, E., & Pereira, L. (2024). Game-based learning enhances students’ understanding of endocrine physiology in veterinary medicine. Ajp Advances in Physiology Education, 48(2), 155-163. https://doi.org/10.1152/advan.00182.2023
Baldock, T. and Chanson, H. (2006). Undergraduate teaching of ideal and real fluid flows: the value of real-world experimental projects. European Journal of Engineering Education, 31(6), 729-739. https://doi.org/10.1080/03043790600911837
Bayram, A., Bayram, S. B., & Özsaban, A. (2024). Using the online education planned based on anderson’s theory to facilitate the practice learning experiences of nursing students: A phenomenological study. Education and Information Technologies, 29(16). https://doi.org/10.1007/s10639-024-12692-1
Branch, R. M., & Varank, İ. (2009). Instructional design: The ADDIE approach (Vol. 722, p. 84). New York: Springer. https://doi.org/10.1007/978-0-387-09506-6
Brown, A. (2016). Engaging students as partners in developing online learning and feedback activities for first-year fluid mechanics. European Journal of Engineering Education, 43(1), 26-39. https://doi.org/10.1080/03043797.2016.1232372
Fleischmann, S. and Manoharan, S. (2022). Lessons learned: hands-on fluids lab in remote delivery mode. International Journal of Mechanical Engineering Education, 50(4), 923-954. https://doi.org/10.1177/03064190221078257
Khine, P., Thein, W., Lim, S., Ponnupillai, A., Lim, Y., Sirisinghe, R., … & Kumwenda, B. (2024). The effectiveness of gamebook teaching-learning approach in undergraduate mbbs course in comparison with the conventional teaching-learning approach. Education in Medicine Journal, 16(Supp.1), 79-90. https://doi.org/10.21315/eimj2024.16.s1.9
Lee, C., Lee, C., Lai, H., Chen, P., Chen, M., & Yau, S. (2025). Emerging trends in gamification for clinical reasoning education: a scoping review. BMC Medical Education, 25(1). https://doi.org/10.1186/s12909-025-07044-7
Martínez, F. (2021). Dificultades cognitivas asociadas a la solución de un ejercicio de mecánica de fluidos en un contexto de aprendizaje virtual. Formación Universitaria, 14(1), 121-134. https://doi.org/10.4067/s0718-50062021000100121
Minichiello, A., Armijo, D., Mukherjee, S., Caldwell, L., Kulyukin, V., Truscott, T., … & Bhouraskar, A. (2020). Developing a mobile application‐based particle image velocimetry tool for enhanced teaching and learning in fluid mechanics: a design‐based research approach. Computer Applications in Engineering Education, 29(3), 517-537. https://doi.org/10.1002/cae.22290
Natarajan, R. (2024). A project-based learning (pbl) on gas dynamic concepts using hydraulic analogy technique. International Journal of Mechanical Engineering Education, 53(2), 277-292. https://doi.org/10.1177/03064190231224339
Ruipérez, J. A. (2022). Unveiling the Potential of Learning Analytics in Game-Based Learning. Advances in Human and Social Aspects of Technology Book Series, 524–544. https://doi.org/10.4018/978-1-7998-9732-3.ch023
Shi, P., Fu, X., Yang, J., & Dai, L. (2023). Development and evaluation of a virtual simulation experiment system for the course of fluid mechanics. International Journal of Mechanical Engineering Education, 52(2), 109-125. https://doi.org/10.1177/03064190231176130
Skjelbred, S. and Daus, S. (2022). Satisfaction is insufficient: insights from a randomized, controlled trial of a marketing simulation game. Journal of Computer Assisted Learning, 38(6), 1686-1702. https://doi.org/10.1111/jcal.12703
Ulazia, A. and Ibarra‐Berastegi, G. (2020). Problem-based learning in university studies on renewable energies: case of a laboratory windpump. Sustainability, 12(6), 2495. https://doi.org/10.3390/su12062495
Vázquez‐Calatayud, M., García-García, R., Regaira‐Martínez, E., & Gómez‐Urquiza, J. (2024). Real-world and game-based learning to enhance decision-making. Nurse Education Today, 140, 106276. https://doi.org/10.1016/j.nedt.2024.106276
Yahya, A. N., & Asril, S. (2022, April 21). Setahun tenggelamnya KRI Nanggala, duka dan rumitnya kelola pertahanan negara. Kompas.com.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Lila Zalika

This work is licensed under a Creative Commons Attribution 4.0 International License.